Two teams race to identify their agents from a 5×5 grid, guided by a spymaster who knows each card’s identity.
Spymasters give one-word clues and a number to link multiple cards, encouraging creative thinking.
Teammates guess words matching the clue while avoiding the other team’s agents, bystanders, and the assassin.
Revealing the assassin ends the game instantly, adding high-stakes tension.
Teams may guess up to the clue number plus one, allowing strategic risks or revisiting old clues.
New edition includes revised words, refreshed art, better insert, and a streamlined rulebook.